AI Insights · Timothy · March 2024
Top 5 Stickman Games on Android in Australia: Q1 2024 Performance
In Q1 2024, the top Stickman games on Android in Australia saw varied performance trends in downloads, revenue, and active users, as reported by Sensor Tower.
In Q1 2024, the top Stickman games on Android in Australia exhibited diverse performance metrics in terms of downloads, revenue, and active users. Below is a detailed analysis of each app's performance based on data from Sensor Tower.
Stick War: Legacy from Max Games Studios experienced fluctuations in its weekly revenue, peaking at $754 in early January and dropping to around $193 by early March, before recovering to $351 by the end of the quarter. Downloads started strong at 1.1K in the first week of January but saw a downward trend, bottoming out at 667 in early February, and then gradually increasing to 876 by the end of March. The app's active users decreased from 3.5K in early January to 2.9K by the end of March, with minor fluctuations throughout the quarter.
Soldier Wars RPG Fight Battle by MULTICAST GAMES saw steady weekly revenue, peaking at $603 in mid-February, with a final quarter high of $406 in the last week of March. Downloads were relatively low, starting at 210 in early January and ending at 138 by the end of March. Active users steadily declined from 378 in early January to 252 by the end of March.
Archery Bastions: Castle War from CASUAL AZUR GAMES showed a significant increase in weekly downloads, starting from as low as 19 in late January and peaking at 623 in the last week of January, before stabilizing around 343 by the end of March. Revenue grew steadily from $9 in late January to about $95 in mid-February, before seeing a slight decline to $39 by the end of March. Active users saw a steady increase from 3.6K in mid-January to 4.6K by the end of March.
Stickman Warriors by SkySoft Studio had modest revenue, peaking at $72 in the last week of March. Downloads ranged from 490 in early January to 477 by the end of March, with minor fluctuations throughout the quarter. Active users saw a decline from 2.3K in early January to 1.8K by early March, before increasing to 2.2K by the end of the quarter.
The Archers 2: Stickman Game by BYV had a relatively stable performance. Weekly revenue remained modest, peaking at $56 in early January and ending at $45 in the last week of March. Downloads ranged from 74 in the first week of January to 77 by the end of March. Active users remained consistent, starting at 277 and ending at 270 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.